thus in this tutorial I will show you how to create the Captain America shield using Photoshop. The whole action is quite dim-witted and wo n’t take you more than 45 minutes .
Step 1
Open Photoshop and create a new document. I am using 2600×2600 pixels. Fill the background layer with total darkness using the Paint Bucket Tool (G).
Step 2
With the Ellipse Tool (U) create a traffic circle in the plaza of the document using red (#d51a37) for the color .
Step 3
With the Magic Wand Tool (W) select the area of the circle and then add a new layer on exceed of the loss layer .
Step 4
Fill the raw layer with white using the Paint Bucket Tool (G).
Step 5
Go to Filter>Noise>Add Noise. Make sure you have total darkness and white for the background and foreground colors. Use 150% for the Amount, Gaussian for the Distribution and select Monochromatic.
Step 6
With the pavilion selection still active go to Filter>Blur>Radial Blur. Use 40 for the Amount, Spin for the Blur Method and Best for the Quality.
Step 7
Go to Image>Adjustment>Levels. Change the Input Levels using 103 for the black, 1.00 for the grey and 192 for the white inputs.
Step 8
Change the Blend Mode to Darken at 100% Opacity.
Step 9
repeat the same matter now to create the grey circle of the shield .
Step 10
Repeate the same steps to create the 3 early circles and the leading. Notice that for each object I created the radial brush effect .
Step 11
time to add some platonism to the harbor. first thing to do is use Layer Styles. Go to Layer>Layer Styles>Drop Shadow. Use white for the color, LInear Dodge (Add) for the Blend Mode, -4º for the Angle, 5 pixels for the Distance and 4 pixels for the Size. Also change the Contour for the one I am using in the image below.
Step 12
Select Inner Shadow. Use Linear Burn for the Blend Mode, black for the color, 90% for Opacity, 45º for the Angle, 5 pixels for the Distance, 0% for the Choke and 3 pixels for the Size. Alos use the same Contour style I am using in the image below.
Step 13
Select Stroke. Use 2 pixels for the Size, Inside for the Position and black for the color.
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Step 14
Apply the level expressive style on all circles and the star. You migh have to make a few adjustments depending on the size of your design .
Step 15
prison term to add some textures. The one I am using is courtesy of Shutterstock and you can find it at hypertext transfer protocol : //www.shutterstock.com/pic-20761540/stock-photo-metal-plate-backgr…
Step 16
Apply the set mask on it and besides change the Blend Mode to Soft Light.
Step 17
import a newly texture, this one is from DeviantArt and you can find it hera http : //wojtar-stock.deviantart.com/art/metal-texture-4-60021019. besides paint with ashen using the Brush Tool (B) and a very soft brush. This white will be crucial for the blend manner in rate to create some highlights .
Step 18
Change the Blend Mode to Color Burn at 30%.
Step 19
Add a new layer and using the Gradient Tool (G) with the Angle Style, fill the level with a gradient using black and white. As you can see from my image I created a custom gradient for this effect .
Step 20
Change the Blend Mode to Overlay at 80%.
Step 21
Duplicate the layer and change the Blend Mode to Color Dodge at 30%. then go to Layer>Layer Mask>Reveal All. Select the Brush Tool (B). With a very delicate brush and black for the color start painting the areas you want to hide. In our character the areas 1,2 and 3 )
Step 22
Add a new layer on top of the others and then create a pavilion excerpt of the circle area. then go to Filter>Render>Clouds. Make surely you have black and white for the setting and foreground colors .
Step 23
Change the Blend Mode to Soft Light at 50% Opacity.
Conclusion
Select all layers and duplicate them, after that unify all the new layers into a newly one via Layer>Merge Layers. With the new layer selected go to Image>Adjustment>Desaturate. Change the Blend Mode to Soft Light at 50%.
As you can see the solid process was quite simple, we used basic filters and textures. The hidden was the Blend Modes to create the light effects necessity to give reality to the view.
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