Obtaining
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A redstone repeating firearm can be obtained by crafting, by looting hobo camp temples, or by breaking a previously-placed repeater .
Breaking
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A redstone repeater can be broken instantaneously using any tool, or without a tool, and drops itself as an item. To remove a redstone recidivist, mine it. A redstone recidivist is removed and drops itself as an detail if :
Reading: Redstone Repeater
- its attachment block is moved, removed, or destroyed;
- water or lava flows into its space;[Java Edition only]
- a piston tries to push it or moves a block into its space.
natural coevals
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A single redstone repeater is generated naturally in each jungle synagogue .
Crafting
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custom
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A redstone repeater can be used in four different ways : to “ repeat ” redstone signals back to full potency, delay signals, prevent signals moving backwards, or to “ lock ” signals in one state. A recidivist can be placed merely on crown of opaque blocks ( scandal, stone, etc. ), on top of inverted slabs, inverted stairs, furnaces, and looking glass. In Bedrock Edition, a recidivist can besides be placed on fences and stone walls. They can besides be placed on some guileless blocks. See Opacity/Placement for more data. To place a recidivist, use the Place Block dominance. A redstone repeater has a front and back – the arrow on the top points to the repeating firearm ‘s front. A repeater besides has two little redstone torches on its top – the color of the torches indicates whether its output signal is on ( colored red when off, bright crimson when on ) and the distance between them indicates the delay the repeater adds to the signal infection. A recidivist is 0.125 ( 1⁄8 ) blocks high .
Signal transmittance
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A repeater air signals alone from its second to its front, but its behavior can be modified from the side ( see bespeak lock, below ) .
A redstone repeater can be powered by any of the follow components at its back :
A redstone repeater can world power any of the following components at its front :
- redstone dust
- a redstone comparator or another redstone repeater facing away from the repeater
- any opaque block (including any opaque mechanism components)
A redstone repeater can activate any mechanism part it is facing. An opaque block powered by a redstone repeater is called “ strongly-powered ” ( as opposed to an opaque block “ weakly-powered ” by redstone dust ). A strongly-powered opaque block can world power adjacent redstone dust, arsenic well as other redstone components .
Signal duplicate
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A redstone recidivist can “ repeat ” a redstone signal, boosting it back up to world power tied 15. Redstone signals have a maximal power level of 15 and that level drops by 1 for every obstruct of redstone dust the bespeak travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone recidivist can be used to boost the signal back up to wide potency. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the recidivist. While redstone repeaters can allow signals to travel bang-up distances, each always adds some stay to the transmission since the minimal measure of delay is 1 redstone tick ( 0.1 seconds, barring lag ) .
Signal delay
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When initially placed, a redstone repeater has a delay of one redstone tick ( equivalent to two plot ticks, or 0.1 seconds barring lag ). A repeater ‘s delay can be modified by using the Use Item control condition. Each use increases the repeater ‘s check by one redstone tick, to a maximal of four redstone ticks, then back to one redstone click. Longer delays can be made with multiple repeaters – for case, a repeater set to ‘four ‘ and another to ‘one ‘ provides a half-second delay ( 0.4s + 0.1s = 0.5s ). A recidivist set to a delay of two to four redstone ticks increases the length of any shorter on-pulse to match the distance of the repeater ‘s delay, and suppress any shorter off-pulse. For case, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse brusque than 4 ticks. Although a recidivist can not be set to have a check of zero, moment repeater circuits are possible ( circuits that repeat a signal with no delay ). In Bedrock Edition, the first gear repeater have a delay of zero but the repeating firearm is inactive showing 1-tick [ more information needed ]
Signal commission
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A redstone recidivist acts as a “ diode ” – it allows redstone signals through in one direction ( unlike redstone dust or opaque blocks that can transmit redstone signals in any management ). A diode can be used to protect a redstone lap from redstone signals feeding back into the lap from its output, or can be used to isolate one part of a racing circuit from another .
Signal locking
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A redstone recidivist can be “ locked ” by another powered redstone recidivist facing its side. When locked, the repeater does not change its end product ( whether powered or unpowered ), no count what the input does. When the side repeating firearm turns bet on off, the recidivist returns to its normal behavior. A repeating firearm can besides be locked by a powered redstone comparator facing its side. This offers extra possibilities for locking signals because a comparator ‘s output can be affected from 3 sides deoxyadenosine monophosphate well as by containers. If a repeater is locked again excessively cursorily after unlocking ( e.g. the lock is controlled by a debauched clock circuit ), or the lock and the input are changed lone on the same check ( e.g. because they ‘re fed by the same clock and both repeaters have the like delay ), the recidivist does not switch states .
Sounds
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Java Edition :
Bedrock version :
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood |
1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood |
0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.wood |
0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood |
0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood |
0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood |
0.3 | 1.0 |
? | Blocks | When the block is placed | use.wood |
1.0 | 0.8 |
Data values
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idaho
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Java Edition :
Name | Identifier | Form | Translation key |
---|---|---|---|
Redstone Repeater |
repeater |
Block & Item | block.minecraft.repeater |
Bedrock version :
- ↑ ID of block ‘s mastermind item form, which is used in savegame files and addons .
- ↑
/give
command unavailable withcommand - ↑ The stop ‘s direct item class has the lapp id with the stop .
- ↑
/give
command unavailable withcommand - ↑ The obstruct ‘s direct token form has the same id with the jam .
Block states
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Java Edition :
Name | Default value | Allowed values | Description |
---|---|---|---|
delay | 1 |
1 2 3 4 |
The redstone repeater’s delay in redstone ticks. |
facing | north |
east north south west |
The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
locked | false |
false true |
True if the repeater is currently locked. |
powered | false |
false true |
If the redstone repeater is lit. |
Bedrock edition :
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
repeater_delay | 0x4 0x8 |
0 |
0 1 2 3 |
0 1 2 3 |
The redstone repeater’s delay in redstone ticks minus 1. |
direction | 0x1 0x2 |
0 |
0 1 2 3 |
0 1 2 3 |
The direction from the output side to the input side of a repeater.
|
video
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history
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For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see /Asset history
Redstone repeater “ items ”
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- The following content is transcluded from Technical blocks/Redstone Repeater.
This section is missing information about Pick Block functionality.
Please expand the section to include this information. Further details may exist on the talk page
Java Edition Beta | |||||
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1.3 | Both unpowered and powered repeaters have extra, unobtainable item forms corresponding to their block IDs. They can be obtained via inventory editors with numeric item IDs 93 and 94. | ||||
1.6 | Test Build 3 | Unpowered redstone repeater items can be obtained from the newly added debug chests, mainly from the 8th slot of the 4th chest from the left, and the 22nd slot of the 7th chest from the left. | |||
Powered redstone repeater items can be obtained from the newly added debug chests, mainly from the 9th slot of the 4th chest from the left, and the 23rd slot of the 7th chest from the left. | |||||
release | Debug chests no longer spawn, preventing unpowered and powered redstone repeater items from being obtained this way. | ||||
Java Edition | |||||
1.3.1 | 12w16a | Unpowered and powered items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID. |
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1.7.2 | 13w37a | The direct item forms of unpowered and powered repeaters have been removed from the game. They can no longer exist as an item in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
? | Redstone repeaters probably exist as an item. |
Appearances
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Unpowered recidivist
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Java Edition Beta | |||||
---|---|---|---|---|---|
1.3 | ![]() |
||||
Java Edition | |||||
1.4.2 | 12w34a | The unpowered repeater item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | ![]() |
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This is due to major texture storage changes in this version. |
Powered repeater
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Java Edition Beta | |||||
---|---|---|---|---|---|
1.3 | The powered repeater item uses this texture in inventories, when held in first or third person view or as a dropped item. | ||||
Java Edition | |||||
1.4.2 | 12w34a | The powered repeater item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | ![]() |
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This is due to major texture storage changes in this version. | |||||
Bedrock Edition | |||||
? | ![]() |
||||
? | ![]() |
Names
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This section is missing information about Expected b1.9 crash.
Please expand the section to include this information. Further details may exist on the talk page
Unpowered recidivist
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Item names did not exist prior to Beta 1.0.
- Beta 1.3 – 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
- 13w25c – 13w36b: tile.diode.name
When given using the /give
command, it is announced as tile.diode.name .
Powered recidivist
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Item names did not exist prior to Beta 1.0.
- Beta 1.3 – 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
- 13w25c – 13w36b: tile.diode.name
When given using the /give
command, it is announced as tile.diode.name .
Issues
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Issues relating to “ Redstone Repeater ” are maintained on the hemipterous insect tracker. Report issues there .
trivium
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- The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other
drift
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A redstone clock formed from a redstone torch and a recidivist .
A redstone clock formed from two repeaters.
MCRedstoneSim diagram of a two-way repeater .
Crossing redstone wires using repeaters .
References
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