REVIEW: DC’s Scooby-Doo Where Are You #116

When Velma breaks her glasses, things begin to look awful for Mystery Inc. in Fridolfs and Elliott ‘s Scooby-Doo Where Are You # 116 .

Mystery Inc. is bet on on the road ! Scooby-Doo and the child detectives aboard the mystery machine are back in Scooby-Doo Where Are You # 116, written by Derek Fridolfs, drawn by Randy Elliott, colored by Silvana Brys, and lettered by Saida Temofonte. Taking the series rear to the original expressive style of the beloved authoritative Hanna-Barbera cartoon, Scooby, Shaggy, Fred, Daphne, and Velma are back in action, solving mysteries and uncovering dastard deeds — until Velma breaks her glasses .
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A fraught slip to the eyeglasses store results in a freak find when a cyclops sets his sight on attacking Velma. Could it be the cultivate of a disgruntle customer who got skipped in occupation, a torment employee with an agenda, or something closer to home ? Velma ‘s eyesight woes do n’t end when she sees a ghost in court while testifying against a defendant the Gang had exposed. The trouble is, she ‘s the only one that can see it. Is there a real supernatural menace ? Or is there something more mundane at metrical foot ?
Related : review : Marvel ‘s The Amazing Spider-Man # 4 scooby_doo_where_are_you_116_image1 Everything about this offspring feels like classical, old-school Scooby-Doo, specifically the original 1969 enliven series on which this ongoing amusing is based. After so many re-imaginings, deconstructions, reconstructions, and attempts to “ modernize ” the franchise with varying results and reception, it ‘s refreshing to see Scooby-Doo literally going back to basics .
That being said, this is a atavistic to the original series–a 60s television show directed at young children, indeed Scooby-Doo Where Are You # 116 has the like excessively simplistic, childlike tone with reasonably clear black-and-white morality, in contrast to the dark and supernatural storylines of the 80s and 90s. There are batch of authoritative tropes such as the red herrings, and some authentically weird and curious moments, with bum negotiation and obviously punny names, but it can be jarring and disappointing to readers used to complex and twist storylines. But Fridolfs silent crafts a signally playfulness history. The beginning mystery has a cool twist and a more convincing red herring, with equitable enough foreshadowing that the ending is n’t a sum surprise .
Related : recapitulation : DC ‘s Catwoman # 44
This issue, featuring two back-to-back mysteries, focuses largely on Velma Dinkley, the brain ability behind the team. Velma is normally the extremity of this Scooby Gang to use deductive reason or discover minor clues and details the others miss. Her glasses are a big plot device in both mysteries, but for unlike, yet identical apt reasons. Velma ‘s break glasses force her to work differently. This besides makes the rest of the team to investigate differently as they all step out of their comfort zones
Elliott perfectly emulates the thick, consistent lineage artwork of the sixties series, but with a contemporaneous digital polish. While colorist Silvana Brys stays genuine to the saturated earth tones and brilliantly basal colors of the original series, the soft shading elevates the craft. At times, the soft texture of the shade clashes with the crispness of the credit line art, and the bulkiness of the Scooby-Doo world. But, ultimately, it conveys a sense of depth and keeps the art from looking excessively bland.

Scooby-Doo Where Are You # 116 is a quaint and fun render to basics for the serial. The entire creative team has done an excellent job recreating the magic of the source substantial while playing with the team ‘s overall moral force. While it can feel unnecessarily simple, it has adequate lighthearted fun to remind fans what makes this franchise then special in the first position .

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