
Reading: Map
Rarity color | common |
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Renewable | Yes |
Stackable | Yes ( 64 ) |
A map is an item used to view research terrain and chump landmarks .
Obtaining
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Crafting
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natural generation
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Chest plunder
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Item | Structure | Container | Quantity | Chance |
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Java Edition | ||||
Empty Map |
Shipwreck
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Map chest | 1 | 7.7% |
Stronghold
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Library chest | 1 | 10.9% | |
Village
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Cartographer’s chest | 1–3 | 46.2% | |
Bedrock Edition | ||||
Map [A] |
Shipwreck
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Map chest | 1 | 7.7% |
Stronghold
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Library chest | 1 | 10.5% | |
Village
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Cartographer’s chest | 1–3 | 46.2% |
- ↑ Named unknown map, but changed to map 0, the scale degree is 1:4, Maps from the same push-down storage are stackable, but maps that are not stacked are unstackable despite looking identical .
Cartography mesa
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This feature is exclusive to Bedrock Edition.
A map can besides be created using a individual paper on a mapmaking postpone to create an empty map, or a newspaper with a compass for an empty locator map .
Starting map
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This feature is exclusive to Bedrock Edition.
When creating a raw universe in Bedrock Edition, the player can enable the “ Starting Map ” option to spawn with an empty locator map in the hotbar. If the world type is space or flat then soar scale is 3⁄4 ( 1:8 ), but if the world type is old then soar scale is 1⁄2 ( 1:4 ). The map is updated only while the player holds it .
deal
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Novice-level cartographer villagers sell a individual empty function for 7 emeralds as their trades. In Java Edition, cartographer villagers may give players with the Hero of the Village effect an empty map .
use
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Mapping
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Crafting a map creates an empty map. The function is drawn for the first time when it is held and used ( with use item ). This function can then be adjusted to different rapid climb levels. After conversion to a trace map token, it starts to draw a top-down see of the actor ‘s surroundings, with North pointing to the top of the map. A target ellipse arrow indicates the player ‘s placement on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the musician when created, rather, the universe is broken up into big invisible power system squares, and the map displays the area of whichever grid squarely it is in when it is beginning used. For exemplar, if a actor uses a new map in a certain grid feather, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the inaugural one, the musician would have to move outside of the edges of the first map ( because then they would be in a new power system square ). This room, no two maps of the lapp size can ever partially overlap and every function can display entirely a sterilize area. To record the world on a map, that specific map must be held in the musician ‘s hands while the actor moves around the world. The worldly concern is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the sphere while holding the map to update the map ‘s view. Maps can besides be cloned. If a player holds a map whose ringer is on display in an detail frame, then that map updates while holding its clone. other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an detail skeleton, the map displays with a green arrow shown at the placement of the item frame. This is to help the player see where they are in relation back to the area that the map is showing. If the musician leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are crystalline, making the item frame of reference visible. When the player leaves the sphere shown on a specific map, the player cursor transforms into a white scatter on that map. The marker shrinks to a smaller white acid if the musician is far from the map ‘s center : the radius is 320 blocks per scale gene. The dot moves along the edge of the map to show the relative placement of the player. however in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the sphere shown on the map. While maps in the Nether knead, they show entirely the red-and-gray radiation pattern, regardless of the blocks placed. The only utilitarian affair is finding where the actor is in relative to placed frame maps, which show as green pointers. additionally, the player arrow quickly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one ‘s foot while traveling over lava. In Java Edition, when using a map from another dimension, the map shows the musician ‘s position and direction when they were last in the proportion of the map. In Bedrock Edition, however, the musician can use maps from one proportion while in another property. For locator maps, the position marker changes color depending on the dimension that the actor is presently in ( white for the Overworld, red for the Nether, and magenta for the end ). An Overworld map in the Nether shows the player ‘s match placement and direction in the Overworld. [ 1 ] similarly, a Nether Map in the Overworld shows the player ‘s corresponding location in the Overworld, but the station marker spins, just like a Nether map in the Nether. An overworld map in the end shows the world spawn. [ 1 ] A Nether map can not be used in the end — the map appears, but the put marker is not shown anywhere — and similarly, an end map can not be used in the Overworld or the Nether. A player can make a big nibble of pixel artwork ( 128×128 ) facing up, center a map on it, and station that map in an token skeleton to create a custom visualize. Locking is recommended. See Map token format # Map Pixel Art for details on the techniques. Maps display as a miniskirt map when halt in the off handwriting, or if the off-hand slot is occupied ; the map is full-sized merely when held in the dominant hand with both hands free .
Map content
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Maps consist of square pixels arranged like pixels in a 128×128 squarely pattern, with each pixel representing a feather part of land. by and large, the tinge of a map pixel matches the color of the most coarse opaque pulley in the equate area, as seen from the sky. ‘Minority blocks ‘ in the target area have no consequence on the color of the pixel, thus little features tend to be indiscernible on zoomed-out maps. In Bedrock Edition, pot, leaf and water colors that are biome-dependent are represented accurately on a map. Maps besides show ground up to about 15 blocks below the surface of the body of water in oceans as slenderly lighter amobarbital sodium, to show where the labor rises. This is not true with state above water. Higher elevations in the world mean unaccented colors on the map. The map records the come on even as the player moves below the airfoil. A standard map represents 128×128 blocks ( 1 jam per pixel, 8×8 chunks ) but maps can be zoomed-out to represent astir to 2048×2048 blocks ( 16 feather blocks per pixel, 128×128 chunks ). Some relevant distances : 128 blocks ( 8 chunks ) is the update radius from a player in the overworld. however, it is half this ( 64 blocks ) in the end and the Nether. besides, 1024 blocks is the minimal Overworld outdistance from a nether portal site, at which players can build another portal vein and expect to reach a raw location in the Nether. This is the distance across a 1:8 map, and besides from a 1:16 map ‘s center to its edge .
Player marker and pointer
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In Java Edition, every map contains a marker that marks the place of the player, and points in the like commission as the musician. When a player moves out of a function, a bad white acid appears and moves relative to the player ‘s put. The cursor either disappears when the musician moves aside a certain distance from the border of the map or, in case of internet explorer maps, the big white dot changes to a smaller white dot. The distance required for the little white dot to appear ( explorer maps ) or for the large dot to vanish ( normal maps ) changes with the scale of the map .
- Level 0/4 : 256 blocks
- Level 1/4 : 512 blocks
- Level 2/4 : 768 blocks
- Level 3/4 : 1024 blocks
- Level 4/4 : 1280 blocks
In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a circumnavigate to the map. When a function is crafted without a grok, it ‘s plainly called an “ empty map ”, but when crafted with a compass, it ‘s called an “ empty locator map ”. The marker besides turns crimson if the actor enters the Nether with an Overworld map and show the actor ‘s Overworld placement proportional to the Nether location. A map created in the end has a purple marker showing the player ‘s placement. If an Overworld map is used in the end, a magenta point appears on the actor ‘s engender point .
Name | Ingredients | Anvil usage | Description |
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Locator Map | Map + Compass |
Repair & Name
Map
|
Bedrock Edition only. Maps crafted with alone paper do not show the localization marker ; to add it, a grok must be added to the map . |
Ingredients | Crafting recipe | Description |
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Map BE or Empty Map + Compass |
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[Bedrock Edition only] Maps crafted from lone paper do not show the location marker ; to add it, a grok must be added to the map . |
In Bedrock Edition, a mapmaking table can besides be used to adding cursor to create locator function or vacate locator map, by adding compass with paper, evacuate map or map .
Zooming out
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A mapmaking table can besides be used to zoom out, taking entirely one objet d’art of newspaper per soar floor. A blank map can not be zoomed out. A map has to have something already marked on it for the zoom to be possible.
Name | Ingredients | Anvil usage | Description |
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Map or Locator Map (zoomed out) | Map or Locator Map + Paper |
Repair & Name
Map Locator Map
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Bedrock Edition only. Supplying 8 sheets of paper results in a zoomed-out adaptation of the input signal map . |
zoom details
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The soar officiate starts from when the map is created ( rapid climb level 0 ) up to its fourth zoom step ( zoom level 4 ) .
Zoom step 0 | Zoom step 1 | Zoom step 2 | Zoom step 3 | Zoom step 4 | ||
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Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 | |
1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks (1×1 chunk) |
|
Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 | |
Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks | |
8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks | ||
Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges | |
Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping | |
Total paper needed to zoom out from Level 0 | in crafting table or anvil[BE only] | – | 8 | 16 | 24 |
32 |
in cartography table | – | 1 | 2 | 3 | 4 |
Maps are constantly aligned to a grid at all zoom levels. That means zooming out any unlike map in a specific sphere covered by that map always has the same center. As such, maps are aligned by map width ( 1024 blocks for a level 3 maps ) minus 64. A flush 3 map generated at engender covers X and Z coordinates from -64 to 959. All maps generated in this area rapid climb out to the same coordinates, guaranteeing that they are always ‘aligned ‘ on a map wall. For a zoomed out function to cover a raw area, it must start with a basis ( horizontal surface 0 ) function that is in that area. At zoom level 0, a map created on the sharpen ( 0,0 ) has ( 0,0 ) at the center of the map. At higher soar levels of the same map, the organize ( 0,0 ) is in the top left squarely of the map. In Java Edition, zoom level can be seen on a map by turning on Advanced Tooltips ( a Debug screen option that can be toggled by holding F3 and pressing H ). The tooltip of the map then shows the zoom floor and scaling gene .
Cloning
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A blend of empty maps and empty locator maps may be used. Whether the clone maps show position markers is dependent only on the remark map. A mapmaking table can besides be used to clone a map. The parts of the universe that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative manner, a function in an item frame may be cloned by using pick obstruct on it, a hanker as that map is not besides in the actor ‘s inventory. It does n’t matter if the map to be cloned is at a higher zoom level ( made of more paper ) than the lacuna map. Upon copying the map, both resulting maps have the like exaggeration as the starting map.
Name | Ingredients | Anvil usage | Description |
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Map or Locator Map (cloned) | Map or Locator Map + Empty Map |
Repair & Name
Map Locator Map
2
2 |
Bedrock Edition only. only one copy can be made at a prison term. The input signal map must be a locator map for the output to be a locator map ; an empty map has no effect . |
Crafting component
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Marking points
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In Java Edition the player has the ability to mark spots on a function. To do this, use a map on a placed-down banner, and the spot of the banner gets marked on the map. The stigmatize takes the color of whatever the base color is for the streamer, and if the banner has a name, the check shows that name. Banner marks on a map are always oriented with their circus tent face union, regardless of the banner ‘s actual orientation. If the banner is destroyed, the check of the banner remains at first, but if the player gets closer to where the standard previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the ride map displays its current placement with a k index rotated to match its orientation .
In Bedrock Edition the actor can place copies of locator maps in item frames in order to create a land notice. The marker is a green dot that resembles the condition of the player ‘s marker, but in k color. The position the marker points at depends on the direction the detail frame is facing. It is worth noting that the markers work alone on copies of the lapp map. early maps of the same area do not show the existing markers that the player ( sulfur ) had placed. If a actor has a cloned map in their inventory, their cursor appears white when viewed on the same map held by another player. Hence, if all players have the like clone map in their inventory, all markers would appear white when the clone function is viewed .
Java Edition. | Bedrock Edition. |
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Locking
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Maps can be locked when using a glass acid in a mapmaking postpone. This creates a new map containing the same datum and locks it. All copies of this new map are besides locked. A interlock map never changes, even when the depicted terrain changes .
Condition | Newly created map | Map after terrain alteration |
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Unlocked map | ![]() |
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Locked map |
Sounds
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This page would benefit from the addition of more sounds.
Please remove this detect once you ‘ve added suitable sounds to the article.
Achievements
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Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
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PS4 | Other platforms | |||||
Map Room | Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square. | The frames have to be on a wall, not the floor. | 40G | Silver |
Data values
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id
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Java Edition :
Name | Identifier | Form | Translation key |
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Empty Map | map |
Item | item.minecraft.map |
Map | filled_map |
Item | item.minecraft.filled_map filled_map.mansion filled_map.monument filled_map.buried_treasure filled_map.unknown |
Bedrock version :
Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
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Empty Map | empty_map |
emptymap |
515 |
Item | item.emptyMap.name item.emptyLocatorMap.name |
Map | filled_map |
map |
420 |
Item | item.map.name item.map.exploration.monument.name item.map.exploration.mansion.name item.map.exploration.treasure.name |
Metadata
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In Bedrock Edition, maps use the follow data values : empty map :
DV | Description | |
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0 | Empty Map | |
2 | Empty Locator Map |
Filled map :
DV | Description | |
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0 | Map | |
3 | Ocean Explorer Map | |
4 | Woodland Explorer Map | |
5 | Treasure Map |
Item data
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Java Edition :
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tag: The item’s tag tag.
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map: The map number.
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map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.
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map_to_lock: 1 or 0 (true/false) – true if the map should be locked after being taken out of the cartography table. Only internally used when locking a map, after that directly removed.
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Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.
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An individual decoration.
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id: An arbitrary unique string identifying the decoration.
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type: The ID of the map icon to display.
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ten: The world X position of the decoration.
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z: The world Z position of the decoration.
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bunk: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
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expose: The display tag.
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MapColor: The color of the markings on the item’s texture.
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Bedrock edition :
Map icons
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Note: map icons are 8×8 in Java Edition, but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in Java Edition:
It should be noted that even if the player used a NBT editor to add an extra picture on the map, Minecraft shows entirely the first one listed when the player loads up their world .
history
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This section would benefit from the addition of more images.
Please remove this notice once you ‘ve added suitable images to the article.
The specific instructions are :
Issues
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Issues relating to “ Map ” are maintained on the bug tracker. Report issues there .
trivium
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- Use of the F1 key can allow the player to hold a map without blocking their view at all.
- In Java Edition, a map created using
/give
can be any map by using the Map parameter to specify the map number desired. E.g./give [player] minecraft:filled_map{map:5}
gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. - The maps are stored separately as their own data (
.dat
) file asmap_x.dat
with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. - Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
- Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
- A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
- Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
- On Legacy Console Edition, the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
- Maps on Legacy Console Edition always show the player’s current coordinates, as a substitute for the optional coordinate display in other editions.
- A map cannot be created on New Nintendo 3DS Edition. Instead, the map is always displayed on the bottom screen along with the coordinates.
gallery
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A amply zoomed function .
Having a function in hand does not stop the ability to see ahead .
A universe being recorded onto a function .
closely in full explore function .
A function edited to the scale of 1 .
A map mapping the Sky Dimension .
A greenwich village and how it is represented on a map .
A function containing a custom image made by placing a large number of blocks .
A completely explore map .
A diagram showing how maps zoomed out before Java Edition 1.8. Notice how the larger maps have borders made of half and one-fourth small maps .
From 1.8, zoomed maps are aligned to this grid precisely .
A map of a Large Biomes world .
A comparison of maps between versions in Pocket Edition Alpha 0.14.0 and 0.16.0 .
A map view of a mushroom biome, showing that mycelium appears purple on a map .
The Nether
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A map in the Nether .
A map in the Nether ; the arrow turns around itself, like in compass .
The end
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A function in the end .
Maps in detail frames
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A map displayed on an item inning, as it looked before Java Edition 1.7.2 .
multiple maps in item frames. Notice a greenwich village, two desert temples and a lava lake .
A collection of 9 connect full maps .
A combination of 25 maps pasted together as one map.
Maps can be placed into detail frames so they can be viewed together .
The comparison between 3 zooms of maps .
A map in a Superflat universe, with some villages .
See besides
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References
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